ozdemirburak / iris
PHP library for color manipulation and conversion.
Installs: 1 124 461
Dependents: 16
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Requires
- php: ^8.0
Requires (Dev)
- phpunit/phpunit: ~8.0|~9.0
- squizlabs/php_codesniffer: ~3.5
README
PHP library for color manipulation and conversion.
For PHP 7.3 or PHP 7.4, use version ^2.5, and check the php-7 branch.
Install
Via Composer
$ composer require ozdemirburak/iris
Usage
Hex
use OzdemirBurak\Iris\Color\Hex; $hex = new Hex('#ff00ff'); // same as new Hex('fuchsia'); echo $hex->red(); // ff echo $hex->green(); // 00 echo $hex->blue(); // ff echo $hex->values(); // ['ff', '00', 'ff'] $hexa = $hex->toHexa(); // \OzdemirBurak\Iris\Color\Hexa('ff00ffff') $hsl = $hex->toHsl(); // \OzdemirBurak\Iris\Color\Hsl('300,100,50') $hsla = $hex->toHsla(); // \OzdemirBurak\Iris\Color\Hsla('300,100,50,1.0') $hsv = $hex->toHsv(); // \OzdemirBurak\Iris\Color\Hsv('300,100,100') $rgb = $hex->toRgb(); // \OzdemirBurak\Iris\Color\Rgb('255,0,255') $rgba = $hex->toRgba(); // \OzdemirBurak\Iris\Color\Rgba('255,0,255,1.0') echo $hex; // #ff00ff
Hexa (hex with alpha value)
use OzdemirBurak\Iris\Color\Hexa; $hexa = new Hexa('#ff00ff4c'); echo $hexa->red(); // ff echo $hexa->green(); // 00 echo $hexa->blue(); // ff echo $hexa->alpha(); // 0.3 - as a float for compatibility with the other conversions echo $hexa->values(); // ['ff', '00', 'ff', 0.3] $hsl = $hexa->toHsl(); // \OzdemirBurak\Iris\Color\Hsl('300,100,50') $hsla = $hexa->toHsla(); // \OzdemirBurak\Iris\Color\Hsla('300,100,50,0.3') $hsv = $hexa->toHsv(); // \OzdemirBurak\Iris\Color\Hsv('300,100,100') $rgb = $hexa->toRgb(); // \OzdemirBurak\Iris\Color\Rgb('255,0,255') $rgba = $hexa->toRgba(); // \OzdemirBurak\Iris\Color\Rgba('255,0,255,0.3') echo $hexa; // #ff00ff4c
HSL
use OzdemirBurak\Iris\Color\Hsl; $hsl = new Hsl('hsl(300,100%,50%)'); // same as new Hsl('fuchsia'); echo $hsl->hue(); // 300 echo $hsl->saturation(); // 100 echo $hsl->lightness(); // 50 $values = $hsl->values(); // [300, '100%', '50%'] $normalizedValues = $hsl->valuesInUnitInterval(); // [300/360, 100/100, 50/100] $hex = $hsl->toHex(); // \OzdemirBurak\Iris\Color\Hex('ff00ff') $hexa = $hsl->toHexa(); // \OzdemirBurak\Iris\Color\Hexa('ff00ffff') $hsv = $hsl->toHsv(); // \OzdemirBurak\Iris\Color\Hsv('300,100,100') $rgb = $hsl->toRgb(); // \OzdemirBurak\Iris\Color\Rgb('255,0,255') $rgba = $hsl->toRgba(); // \OzdemirBurak\Iris\Color\Rgba('255,0,255,1.0') echo $hsl; // hsl(300,100%,50%)
HSLA
use OzdemirBurak\Iris\Color\Hsla; $hsla = new Hsla('hsla(150,100%,50%,0.3)'); echo $hsla->hue(); // 150 echo $hsla->saturation(); // 100 echo $hsla->lightness(); // 50 echo $hsla->alpha(); // 0.3 $values = $hsla->values(); // [150, '100%', '50%', 0.3] $hex = $hsla->toHex(); // \OzdemirBurak\Iris\Color\Hex('b2ffd8') $hex = $hsla->toRgba(); // \OzdemirBurak\Iris\Color\Rgba('0,255,128,0.3') $hexa = $hsla->toHexa(); // \OzdemirBurak\Iris\Color\Hexa('ff00ff4c') echo $hsla; // hsla(150,100%,50%,0.3)
HSV
use OzdemirBurak\Iris\Color\Hsv; $hsv = new Hsv('hsv(300,100%,100%)'); // same as new Hsv('fuchsia'); echo $hsv->hue(); // 300 echo $hsv->saturation(); // 100 echo $hsv->value(); // 100 $values = $hsv->values(); // [100, '100%', '100%'] $normalizedValues = $hsv->valuesInUnitInterval(); // [300/360, 100/100, 100/100] $hex = $hsv->toHex(); // \OzdemirBurak\Iris\Color\Hex('ff00ff') $hexa = $hsv->toHexa(); // \OzdemirBurak\Iris\Color\Hexa('ff00ffff') $hsl = $hsv->toHsl(); // \OzdemirBurak\Iris\Color\Hsl('300,100,50') $hsla = $hsv->toHsla(); // \OzdemirBurak\Iris\Color\Hsla('300,100,50,1.0') $hsv = $hsv->toHsv(); // \OzdemirBurak\Iris\Color\Hsv('300,100,100') $rgb = $hsv->toRgb(); // \OzdemirBurak\Iris\Color\Rgb('255,0,255') $rgba = $hsv->toRgba(); // \OzdemirBurak\Iris\Color\Rgba('255,0,255,1.0') echo $hsv; // hsl(300,100%,100%)
RGB
use OzdemirBurak\Iris\Color\Rgb; $rgb = new Rgb('rgb(255, 0, 255)'); // same as new Rgb('fuchsia'); echo $rgb->red(); // 255 echo $rgb->green(); // 0 echo $rgb->blue(); // 255 $values = $rgb->values(); // [255, 0, 255] $hex = $rgb->toHex(); // \OzdemirBurak\Iris\Color\Hex('ff00ff') $hexa = $rgb->toHexa(); // \OzdemirBurak\Iris\Color\Hexa('ff00ffff') $hsl = $rgb->toHsl(); // \OzdemirBurak\Iris\Color\Hsl('300,100,50') $hsla = $rgb->toHsla(); // \OzdemirBurak\Iris\Color\Hsla('300,100,50,1.0') $hsv = $rgb->toHsv(); // \OzdemirBurak\Iris\Color\Hsv('300,100,100') $rgb = $rgb->toRgb(); // \OzdemirBurak\Iris\Color\Rgb('255,0,255') $rgba = $rgb->toRgba(); // \OzdemirBurak\Iris\Color\Rgba('255,0,255,1.0') echo $rgb; // rgb(255,0,255)
RGBA
use OzdemirBurak\Iris\Color\Rgba; $rgba = new Rgba('rgba(93,111,222,0.33)'); echo $rgba->red(); // 93 echo $rgba->green(); // 111 echo $rgba->blue(); // 222 echo $rgba->alpha(); // 0.33, $hex = $rgba->background((new Hex('ccc'))->toRgb())->toHex(); // \OzdemirBurak\Iris\Color\Hex('a7add1') $hexa = $rgba->toHexa(); // \OzdemirBurak\Iris\Color\Hexa('a7add154') echo $rgba; // rgba(127,127,127,0.5)
CMYK
use OzdemirBurak\Iris\Color\Cmyk; $cmyk = new Cmyk('cmyk(0,100,0,0)'); echo $cmyk->cyan(); // 0 echo $cmyk->magenta(); // 100 echo $cmyk->yellow(); // 0 echo $cmyk->black(); // 0 $values = $cmyk->values(); // [0, 100, 0, 0] $hex = $cmyk->toHex(); // OzdemirBurak\Iris\Color\Hex('ff00ff') $hexa = $cmyk->toHexa(); // OzdemirBurak\Iris\Color\Hexa('ff00ffff') $hsl = $cmyk->toHsl(); // OzdemirBurak\Iris\Color\Hsl('300,100,50') $hsla = $cmyk->toHsla(); // OzdemirBurak\Iris\Color\Hsla('300,100,50,1.0') $hsv = $cmyk->toHsv(); // OzdemirBurak\Iris\Color\Hsv('300,100,100') $rgb = $cmyk->toRgb(); // OzdemirBurak\Iris\Color\Rgb('255,0,255') $rgba = $cmyk->toRgba(); // OzdemirBurak\Iris\Color\Rgba('255,0,255,1.0') echo $cmyk; // cmyk(0,100,0,0)
Via Factory
If you do not know what the color string will be (for example, you're getting it from a group of rows from a database), then you can try using Factory to instantiate an appropriate color class:
use OzdemirBurak\Iris\Color\Factory; $color = Factory::init('rgba(93,111,222,0.33)'); echo $color->red(); // 93 echo $color->green(); // 111 echo $color->blue(); // 222 echo $color->alpha(); // 0.33
Color Cloning
You can clone a color object to make a copy and modify it as needed.
use OzdemirBurak\Iris\Color\Hex; $original = new Hex('#b2b2b2'); $cloned = $original->clone()->toHexa()->alpha(0.5); // OzdemirBurak\Iris\Color\Hexa('#b2b2b27f')
Color Manipulation
Saturation
Saturate or desaturate by a percent.
echo (new Hsl('90,80%,50%'))->saturate(20)->toHex(); // #80ff00 echo (new Hsl('90, 80%, 50%'))->desaturate(20)->toRgb(); // rgb(128,204,51) echo (new Hex('#80cc33'))->grayscale(); // #808080, same as desaturate 100
Lightness
Lighten, darken or brighten by a percent.
$hex = new Hex('#333'); echo $hex->lighten(20); // #666666 echo $hex->darken(20); // #000000 echo $hex->brighten(20); // #666666
Spin
Spin by an angle [-360, 360]
$hex = (new Hsl('10,90%,50'))->spin(30)->toHex(); echo $hex; // #f2a60d
Mix
Mix by a percent.
$hex = new Hex('#000'); echo $hex->mix(new Hex('#fff'), 50); // #808080
Tint
Mix color with white by a percent.
$hex = new Hex('#000'); echo $hex->tint(50); // #808080
Shade
Mix color with black by a percent.
$hex = new Hex('#FFF'); echo $hex->shade(50); // #808080
Fade
Set the absolute opacity of a color by a percent.
$hsl = new Hsl('90,90,50'); echo $hsl->fade(10); // hsla(90,90%,50%,0.1) $rgb = new Rgb('128,242,13'); echo $rgb->fade(10); // rgba(128,242,13,0.1)
FadeIn
Increase the opacity of a color by a percent.
$hsla = new Hsla('90,90,50,0.3'); echo $hsla->fadeIn(10); // hsla(90,90%,50%,0.4) $rgba = new Rgba('128,242,13,0.3'); echo $rgba->fadeIn(10); // rgba(128,242,13,0.4)
FadeOut
Decrease the opacity of a color by a percent.
$hsla = new Hsla('90,90,50,0.3'); echo $hsla->fadeOut(10); // hsla(90,90%,50%,0.2) $rgba = new Rgba('128,242,13,0.3'); echo $rgba->fadeOut(10); // rgba(128,242,13,0.2)
Is light or dark
Determine if color is dark or light color.
$hex = new Hex('#000'); echo $hex->isLight(); // false echo $hex->isDark(); // true
Change log
Please see CHANGELOG for more information what has changed recently.
Testing
$ composer test
Contributing
Please see CONTRIBUTING for details.
Credits
License
The MIT License (MIT). Please see License File for more information.